Ken Shirriff
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Dan's Hong Kong MJ rules
Scoring:
0 faan (gai wu/chicken hand)= 1 + 1 + 2 (chuut chong) = 4 total
1 faan (ping wu)= 2 + 2 + 4 (chuut chong) = 8 total
2 faan = 4 + 4 + 8 (chuut chong) = 16 total
Standard Hong Kong House Rules:
daai/siu seung gong If a player has the wrong number of tiles at any point, player must play the game to end but is not allowed to win.
warning calls must be made (bao baak baan, gaau jeung, sap yi jeung)
Hands:
6: (ching yat sik) flush (all one suit)
3: (wan yat sik) flush with words ("mixed flush")
3: (deui deui wu) all 3-of-a-kind tricks (+ eyes)
1: (ping wu) all run tricks (+ eyes)
1: 3-of-a-kind trick in special suit
1: 3-of-a-kind trick, wind of the seat
1: 3-of-a-kind trick, wind of the round
6: (sap saam yiu) 13 orphans (1 and 9 of each suit, 1 each wind, special, 14th card any one of these)
1: (ji moh) self draw winning card
1: self draw winning card from tail end of wall
2: (hoi dai laau yuet) self draw winning card on last draw
4: (tin wu) win on deal (only possible for dealer)
6: (daai saam yuen) 3-or-4-of-a-kind of each of Reds/Greens/Whites
4: (siu saam yuen) 3-or-4-of-a-kind of two of Reds/Greens/Whites, pair of third
6: (daai sei hei) 3-or-4-of-a-kind of each of 4 winds
4: (siu sei hei) 3-or-4-of-a-kind of each of 3 winds, pair of 4th
1: independence (win w/o picking up any discards)
Dan's Shanghainese MJ rules
6: flush (all one suit)
3: flush with words ("mixed flush")
3: all 3-of-a-kind tricks + pair trick
1: all run tricks + pair trick
1: 3-of-a-kind trick in special suit
1: 3-of-a-kind trick, wind of the seat
1: 3-of-a-kind trick, wind of the round
6: 13 orphans (1 and 9 of each suit, 1 each wind, special, 14th card any one of these)
1: self draw winning card
1: self draw winning card from tail end of wall
2: self draw winning card on last draw
4: win on deal (only possible for dealer)
1: independence (win w/o picking up any discards)
1: two regular suits, no words ("lacking one suit")
3: 123, 456, 789 same suit ("pure dragon")
1: 123, 456, 789 any combination of suits ("mixed dragon")
1: 123, 789 same suit
6: xyz, xyz and abc, abc same suit
3: xyz, xyz, xyz in three suits ("three sisters")
1: xyz, xyz, same suit
3: 5 tricks in 5 suits (3 regular suits, one special, one wind)
3: all 5 tricks contain a 1 or 9
2: all 5 tricks contain a 1, 9 or word
1: no tricks contain a 1, 9 or word
1: pair trick is 2, 5, or 8
6: seven pairs
1: anarchy (fourteen unconnected cards, (y-x > 2))
6: anarchy on deal ("13 unconnected")
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Ken Shirriff
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Copyright 1998 Ken Shirriff. Last updated 9/29/98.